Wally Kazam Nickelodeon

I worked as a Lead Lighting, Compositing and Texturing Artist on Wally Kazam at Nickelodeon Animation Studios, Burbank.  I was responsible for the entire lighting and compositing for the show. I used Maya, Mental Ray for lighting, Nuke for Compositing, and After FX for adding Comp FX. I textured sets and characters using Photoshop and Bodypaint. The lighting rigs  and Nuke Comps were shipped overseas for shot production.

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