CG Animated TV shows
I worked as a lead Lighting, Compositing, and Texturing Artist for these CG animated TV shows. My daily work involved look development, texturing, lighting, rendering, and compositing shots. I used Maya for key lighting, and Nuke for Compositing.
Check out my credits on IMDB.
Tools: Maya, Nuke, Mental Ray, Redshift, After FX, Adobe Photoshop
Wally Kazam at Nickelodeon Animation
My Role: Lead Lighting, Compositing, Texturing Artist
Tools: Maya, Mental Ray, Nuke, Photoshop, After FX, Deadline
Shimmer and Shine at Nickelodeon Animation
My Role: Lead Lighting, Compositing Artist
Tools: Maya, Mental Ray, Nuke, Photoshop, After FX, Deadline
Cocomelon at MoonBug Entertainment
My Role: Lighting and Rendering
Tools: Maya, Redshift, Nuke, Photoshop, After FX, Deadline
History Channel
My Role: Maya Generalist, Compositor
Tools: Maya, Mental Ray, Nuke, Photoshop, After FX
Fruity Pebbles Commercial at Duck Studios
My Role: Maya Generalist, Modeler
Tools: Maya, Mental Ray, Nuke, Photoshop, After FX