History Channel
I worked as a 3d Maya Generalist for History Channel TV shows. This was my first job after graduating from USC with MFA in Film, Video, and Computer Animation. With an undergraduate degree in Architecture and a background in space and design, I was successfully able to create 3d models and animations. My daily work involved modeling sets, camera layout animation, look development, texturing, lighting, and rendering shots. I used Autocad and Maya for modeling, shading and lighting, Mental Ray for rendering, and Photoshop for texture painting.
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